Excalibur: Basic Architecture
Four independent voices, with Solo control for quick checks.
Beautiful dynamic interface, with metering that shows you everything thats going on with audio and controls.
Two inputs per voice (plus a feedback path). Inputs may be chosen from a wide range of sources, including left/right/mono inputs as well as signals from several points in the audio path of other voices. You can easily route one voice into another. There are even built-in noise sources.
Long delay (2.5 sec) available for each voice. Delay time may be directly selected or tied to tempo. Tempo may be read from the session itself or tapped in.
Flexible EQ (Lowpass 6dB/12db, Highpass 6dB/12dB, Bandpass or Notch with variable Q. EQ is available on voice output as well as in the feedback path.
Popover control window for each EQ shows a live display of EQ curve and audio signal. EQ modulation is also displayed in real time.
Variable diffusion available on each voice. Good for smoothing a signal and creating a more analog sound.
What you need most is right there on a single page. Deep editing is enabled with quick popover menus
Voice effects may be added to each voice. There are many effects available and many to come. Excalibur's internal architecture allows new effects to be created and added to the plugin.
- Pitch Shifter
- Ring Modulator
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Input to the voice is selected from the IO matrix. This is a switchboard that carries input, output and audio from many points in the signal flow. You can choose any of this signals as an input. And there are two inputs for each voice.
The delay architecture of the voice is reminiscent of many delay units, supporting both absolute and tempo-related delays.
Among the things that makes Excalibur stand out are the many places where the path can be modulated. This allows tremendously dynamic presets to be created.
And the voice effects add something special. Whether it's chorus, pitch, distortion, flange, or one of the other effects, you're now in a whole new effects world. And many of the voice effects can be chained into a secondary effect--still within a single voice.
And there's flexible EQ on both the output and feedback paths (modulateable of course).
Click the diagram of the signal path at right for a larger view.